From the acclaimed author of the “must-have” (R.A. Salvatore, #1 New York Times bestselling author) The Monsters Know What They’re Doing series, an indispensable and easy-to-follow new handbook for creating original enemies in tabletop role-playing games.
In The Monsters Know What They’re Doing, the essential tactics guide for Dungeon Masters, and its sequel, MOAR! Monsters Know What They’re Doing, Keith Ammann reverse-engineered hundreds of fifth edition Dungeons & Dragons monsters to help DMs prepare battle plans for combat encounters before their game sessions.
Now, in Making Enemies, he explores everything that goes into creating monsters from the ground up: size, number, and level of challenge; monster habitats; monster motivations; monsters as metaphors; monsters and magic; the monstrous anatomy possessed by real-world organisms; and how to customize monsters for your own tabletop roleplaying game adventuring party to confront. No longer limited to one game system, Making Enemies shows you how to build out your creations not just for D&D 5E but also for Pathfinder 2E, Shadowdark, the Cypher System, and Call of Cthulhu 7E. Including interviews with some of the most brilliant names in RPG and creature design, Making Enemies gives you the tools to surprise and delight your players—and terrify their characters—again and again.
"synopsis" may belong to another edition of this title.
Keith Ammann is an ENNIE Award–winning writer based in Chicago and has been a roleplaying gamer and gamemaster for more than thirty years. He likes to play outwardly abrasive helpers, out-of-their-element helpers, reluctant helpers, and genuinely nice, helpful helpers. Mostly, though, he plays non-player characters. And monsters.
"About this title" may belong to another edition of this title.
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Hardcover. Condition: new. Hardcover. From the acclaimed author of the must-have (R.A. Salvatore, #1 New York Times bestselling author) The Monsters Know What Theyre Doing series, an indispensable and easy-to-follow new handbook for creating original enemies in tabletop role-playing games. In The Monsters Know What Theyre Doing, the essential tactics guide for Dungeon Masters, and its sequel, MOAR! Monsters Know What Theyre Doing, Keith Ammann reverse-engineered hundreds of fifth edition Dungeons & Dragons monsters to help DMs prepare battle plans for combat encounters before their game sessions. Now, in Making Enemies, he explores everything that goes into creating monsters from the ground up: size, number, and level of challenge; monster habitats; monster motivations; monsters as metaphors; monsters and magic; the monstrous anatomy possessed by real-world organisms; and how to customize monsters for your own tabletop roleplaying game adventuring party to confront. No longer limited to one game system, Making Enemies shows you how to build out your creations not just for D&D 5E but also for Pathfinder 2E, Shadowdark, the Cypher System, and Call of Cthulhu 7E. Including interviews with some of the most brilliant names in RPG and creature design, Making Enemies gives you the tools to surprise and delight your playersand terrify their charactersagain and again. From the acclaimed author of The Monsters Know What They're Doing and its acclaimed sequels comes an indispensable new handbook for creating original monsters for tabletop role-playing games. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781668093344
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Hardback. Condition: New. From the acclaimed author of the "must-have" (R.A. Salvatore, #1 New York Times bestselling author) The Monsters Know What They're Doing series, an indispensable and easy-to-follow new handbook for creating original enemies in tabletop role-playing games.In The Monsters Know What They're Doing, the essential tactics guide for Dungeon Masters, and its sequel, MOAR! Monsters Know What They're Doing, Keith Ammann reverse-engineered hundreds of fifth edition Dungeons and Dragons monsters to help DMs prepare battle plans for combat encounters before their game sessions. Now, in Making Enemies, he explores everything that goes into creating monsters from the ground up: size, number, and level of challenge; monster habitats; monster motivations; monsters as metaphors; monsters and magic; the monstrous anatomy possessed by real-world organisms; and how to customize monsters for your own tabletop roleplaying game adventuring party to confront. No longer limited to one game system, Making Enemies shows you how to build out your creations not just for DandD 5E but also for Pathfinder 2E, Shadowdark, the Cypher System, and Call of Cthulhu 7E. Including interviews with some of the most brilliant names in RPG and creature design, Making Enemies gives you the tools to surprise and delight your players-and terrify their characters-again and again. Seller Inventory # LU-9781668093344