Gamification in the RhetComp Curriculum (Series in Critical Media Studies) - Hardcover

 
9781648893230: Gamification in the RhetComp Curriculum (Series in Critical Media Studies)

Synopsis

Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies.

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About the Author

Dr. Christopher McGunnigle received his PhD from the University of Louisiana at Lafayette in Rhetoric and Composition with a dissertation focusing on Hybrid Media. Having studied gaming rhetoric for his dissertation, he soon began incorporating game-based pedagogy into his lessons to create a more active and engaging classroom environment.

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Other Popular Editions of the Same Title

9781648897054: Gamification in the RhetComp Curriculum (Series in Critical Media Studies)

Featured Edition

ISBN 10:  1648897053 ISBN 13:  9781648897054
Publisher: Vernon Press, 2023
Softcover