Finding a legendary tomb requires tracking an equally legendary cave worm said to dwell there. As the adventurers set out from Highhelm, they must brave the Darklands' dangers, navigate a treacherous fey city, and recover the relic that retraces the cave worm's path. Yet in doing so, they learn of nefarious rivals who also seek the tombórivals the adventurers might stop by infiltrating an unforgiving underground metropolis.
Cult of the Cave Worm is a Pathfinder Second Edition adventure for four 5th-level characters, continuing the Sky King's Tomb Adventure Path, a three-part campaign in which a group of adventurers travel deep underground to discover a legendary dwarven king's tomb, seek subterranean treasures, and heal millennia-old injustices―all while stopping an ambitious villain from weaponizing those same discoveries. This adventure also includes a study of cave worm ecology, a gazetteer of the hryngar city of Hagegraf, potent relics, and several monsters to threaten underground explorers.
Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both Pathfinder Second Edition and the world's oldest fantasy RPG.
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Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Paperback. Condition: Very Good. Finding a legendary tomb requires tracking an equally legendary cave worm said to dwell there. As the adventurers set out from Highhelm, they must brave the Darklands' dangers, navigate a treacherous fey city, and recover the relic that retraces the cave worm's path. Yet in doing so, they learn of nefarious rivals who also seek the tombórivals the adventurers might stop by infiltrating an unforgiving underground metropolis.Cult of the Cave Worm is a Pathfinder Second Edition adventure for four 5th-level characters, continuing the Sky King's Tomb Adventure Path, a three-part campaign in which a group of adventurers travel deep underground to discover a legendary dwarven king's tomb, seek subterranean treasures, and heal millennia-old injustices?all while stopping an ambitious villain from weaponizing those same discoveries. This adventure also includes a study of cave worm ecology, a gazetteer of the hryngar city of Hagegraf, potent relics, and several monsters to threaten underground explorers. Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both Pathfinder Second Edition and the world's oldest fantasy RPG. Seller Inventory # 00109273567
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Paperback. Condition: Good. Finding a legendary tomb requires tracking an equally legendary cave worm said to dwell there. As the adventurers set out from Highhelm, they must brave the Darklands' dangers, navigate a treacherous fey city, and recover the relic that retraces the cave worm's path. Yet in doing so, they learn of nefarious rivals who also seek the tombórivals the adventurers might stop by infiltrating an unforgiving underground metropolis.Cult of the Cave Worm is a Pathfinder Second Edition adventure for four 5th-level characters, continuing the Sky King's Tomb Adventure Path, a three-part campaign in which a group of adventurers travel deep underground to discover a legendary dwarven king's tomb, seek subterranean treasures, and heal millennia-old injustices?all while stopping an ambitious villain from weaponizing those same discoveries. This adventure also includes a study of cave worm ecology, a gazetteer of the hryngar city of Hagegraf, potent relics, and several monsters to threaten underground explorers. Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both Pathfinder Second Edition and the world's oldest fantasy RPG. Seller Inventory # 00109273607
Seller: World of Books Inc, Montgomery, IL, U.S.A.
Paperback. Condition: Very Good. Finding a legendary tomb requires tracking an equally legendary cave worm said to dwell there. As the adventurers set out from Highhelm, they must brave the Darklands' dangers, navigate a treacherous fey city, and recover the relic that retraces the cave worm's path. Yet in doing so, they learn of nefarious rivals who also seek the tombórivals the adventurers might stop by infiltrating an unforgiving underground metropolis.Cult of the Cave Worm is a Pathfinder Second Edition adventure for four 5th-level characters, continuing the Sky King's Tomb Adventure Path, a three-part campaign in which a group of adventurers travel deep underground to discover a legendary dwarven king's tomb, seek subterranean treasures, and heal millennia-old injustices?all while stopping an ambitious villain from weaponizing those same discoveries. This adventure also includes a study of cave worm ecology, a gazetteer of the hryngar city of Hagegraf, potent relics, and several monsters to threaten underground explorers. Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both Pathfinder Second Edition and the world's oldest fantasy RPG. Seller Inventory # CIN1640785345VG
Seller: World of Books Inc, Montgomery, IL, U.S.A.
Paperback. Condition: Good. Finding a legendary tomb requires tracking an equally legendary cave worm said to dwell there. As the adventurers set out from Highhelm, they must brave the Darklands' dangers, navigate a treacherous fey city, and recover the relic that retraces the cave worm's path. Yet in doing so, they learn of nefarious rivals who also seek the tombórivals the adventurers might stop by infiltrating an unforgiving underground metropolis.Cult of the Cave Worm is a Pathfinder Second Edition adventure for four 5th-level characters, continuing the Sky King's Tomb Adventure Path, a three-part campaign in which a group of adventurers travel deep underground to discover a legendary dwarven king's tomb, seek subterranean treasures, and heal millennia-old injustices?all while stopping an ambitious villain from weaponizing those same discoveries. This adventure also includes a study of cave worm ecology, a gazetteer of the hryngar city of Hagegraf, potent relics, and several monsters to threaten underground explorers. Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both Pathfinder Second Edition and the world's oldest fantasy RPG. Seller Inventory # CIN1640785345G
Seller: HPB-Emerald, Dallas, TX, U.S.A.
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_460997825
Seller: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.
paperback. Condition: Very Good. Very mild shelfwear. I note every flaw I find, so buy with confidence. Seller Inventory # mon0000168523
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 96 pages. 11.00x8.00x0.39 inches. In Stock. Seller Inventory # 1640785345
Quantity: 1 available