This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.
This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
"synopsis" may belong to another edition of this title.
OLM Digital, Inc. Kyushu University University of California, Berkeley
"About this title" may belong to another edition of this title.
£ 2.67 shipping from U.S.A. to United Kingdom
Destination, rates & speedsSeller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condition: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less 0.4. Seller Inventory # G1627056971I5N00
Quantity: 1 available
Seller: suffolkbooks, Center moriches, NY, U.S.A.
paperback. Condition: Very Good. Fast Shipping - Safe and Secure 7 days a week! Seller Inventory # 3TWOWA001O4O
Quantity: 3 available