If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage, timeline, tools and panels, and symbols. Once you are comfortable working with the GUI, you’ll dive into using ActionScript, the language used to write code in Flash, which controls the graphics, sound files, and interactivity between the player and the game assets. As you work through the book you’ll discover how to create a storyboard for a game, add animation and visual effects, insert movie clips and sound files, apply math and physics concepts to make game objects move, and develop and test a Flash game. Easy-to-follow, step-by-step instructions walk you through each step of the game-building process, and end-of-chapter exercises, tutorials, and games-based projects help you reinforce and apply the concepts you have learned. "Beginning Game Programming with Flash" covers all the essential elements of game programming, making it a comprehensive and fun guide for beginning game programmers.
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Are you new to the game programming or multi media field? Then, this book is for you! "Beginning Game Programming with Flash" is the first book written for introductory game programming and multi media students interested in learning how to use Flash to create games. Easy-to-follow, step-by-step instructions walk you through each step of the game building process. Since there is a known learning curve associated with Flash, this book was created to alleviate the frustration and allow readers to get comfortable with the GUI. The games used in this book cover all essential elements of game programming through action script and through the GUI interface of Flash. "Beginning Game Programming with Flash" is an ideal read for users who are ready to learn more about the GUI and make programming games an enjoyable experience.
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