3D Game Programming All in One, Second Edition - Softcover

Finney, Kenneth

 
9781598632668: 3D Game Programming All in One, Second Edition

Synopsis

Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. As you create a first-person shooter, you'll cover the techniques behind the programming, textures, and models that go into successful game creation. You'll also cover the Torque Engine and will learn how to integrate sound and music into your game. 3D Game Programming All in One provides you with the training, experience, and tools you need to turn your dreams of game creation into reality!

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Review

1. Introduction to 3D Game Development. 2. Introduction to Programming. 3. Introduction to 3D Concepts. 4. Game Programming. 5. Gameplay. 6. Network. 7. Common Scripts. 8. Introduction to Textures. 9. Skins. 10. Creating GUI Elements. 11. Materials. 12. Terrains and Skyboxes. 13. Introduction to Modeling with Milkshape. 14. Making a player model. 15. Making a Vehicle Model. 16. Making Weapons and Items. 17. Making Structures. 18. Building and Lighting the Game World. 19. Game Sound and Music. 20. Creating the Game Mission. 21. Game Server & Client. 22. Components. 23. The End Game. Appendix A: The Torque3D Reference. Appendix B: Game Development Resources on the Internet. Appendix C: Game Development Tool Reference. Appendix D: GPL License Text.

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