If you have ever struggled to transfer from one 3D program to another as you complete the intricate details of your digital masterpiece, then you know how frustrating it can be to keep track of the tools within each program. Autodesk Maya and Autodesk 3ds Max Side-by-Side offers a unique, hands-on look at the steps that are taken to create the same piece of art within each of these popular 3D programs. Each chapter breaks down the steps to create a project in Maya, and then details the corresponding steps to create the same project in 3ds Max. Along the way, you'll learn how to use various polygon modeling tools, shaders, NURBS, subdivision surfaces, textures, and animation controls. Trial versions of Corel Painter IX 5, Maya 7, and 3ds Max 8 are included on the CD-ROM.
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For artists and animators currently using either 3ds Max or Maya, this book outlines the scope of what each program can do and how they complement each other. These two programs dominate the 3D market and knowing how to use both programs allows you to increase your effectiveness as an artist. This tutorial-style book explains how to create the same model or animation using either program. Each chapter contains a project that is created by one artist in Maya and another artist in 3ds Max in a side-by-side comparison.
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