Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the One Pager document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. The designers understanding of the entire development team and the outlets for even the smallest development team to create fun content is highlighted. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and knowledge in the game industry.
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Seller: Thomas Emig, Altlandsberg, Germany
Softcover. Condition: Neu. 2. Auflage. XV, 381 pages with many b/w-illustrations; with CD-ROM. Seller Inventory # 2021-015037
Seller: Better World Books, Mishawaka, IN, U.S.A.
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paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_455384705
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Condition: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. Seller Inventory # Z1-H-025-02311
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Seller: Buchpark, Trebbin, Germany
Condition: Gut. Zustand: Gut | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar. Seller Inventory # 5666434/203
Seller: Buchpark, Trebbin, Germany
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Softcover. Condition: gut. 2009. GAME DESIGN FOUNDATIONS 2E W/ In englischer Sprache. pages. Seller Inventory # BN225170