Polygonal Modeling Focusing exclusively on polygons and their theory, subdivision behavior, topology, and the methods for successful polygonal modeling independent of any software package, this text discusses the essential building block for the creation of 3D graphics for all applications, including film and game development.
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Polygonal modeling is the process of creating objects in a 3D environment. The foundation for the creation of all 3D graphics, it is the essential building block of a career in computer graphics for all applications including film and game development. This book is targeted to all aspiring CG artists, including professionals who must understand modeling for the application of texture or animation. The book covers the basic aspects of polygonal modeling theory as well as practical lessons on topology construction most often overlooked in other titles. The book is not software specific and focuses on the fundamentals of the subdivision workflow and operations. Providing in-depth coverage of polygonal modeling, this book is dedicated to a discussion of the technical aspects and methods of modeling organic and inorganic objects, revealing the tricks for absolute control of polygonal mesh modeling. The book includes an illustrated quick start modeling guide to 3dsmax and Maya. The level of the book is from Intermediate to advanced.
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