This book discusses 32- and 64-bit 80x 86 assembly language programming inclusive of the SIMD instruction supersets that bring the 80x86 processor into the realm of the supercomputer. This book can be used in a self-taught or academic environment.
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James Leiterman is a senior computer engineer who has been developing hardware and software professionally since 1978 and programming video/computer games for 20 years. He has worked for multiple game companies including Midway, LucasArts, Atari, Wild Goose Games, a casino gaming company, and two Internet online game companies and has shipped nine games. He is also the author of Vector Game Math Processors and Learn Vertex and Pixel Shader Programming with DirectX 9.
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Book Description Wordware Publishing, Inc., 2005. Paperback. Book Condition: New. Never used!. Bookseller Inventory # P111598220020
Book Description Wordware Publishing, Inc., 2005. Paperback. Book Condition: New. book. Bookseller Inventory # M1598220020
Book Description Wordware Publishing, Inc. PAPERBACK. Book Condition: New. 1598220020 New Condition. Bookseller Inventory # NEW7.1656058