In Flash Professional CS5: Character Animation, Dermot O'Connor explains the process of character animation in Flash, using nested symbols and motion and shape tweening to create believable characters. The course covers the process from start to finish, from rigging a character to creating a walk cycle animation. Along the way, Dermot demonstrates techniques such as animating eye blinks, head turns, and mouth movements during dialogue. Exercise files accompany the course.
Macintosh Requirements
· OS 10.3.9 or higher
· DVD-ROM drive
· 1024x768 resolution
· 24-bit video support
· Quicktime 7 or higher
Windows Requirements
· XP, Vista, Windows 7
· DVD-ROM drive
· 1024x768 resolution
· 24-bit video support
· PC sound card/speakers
· Quicktime 7 or higher (included)
· .NET 2.0 or higher (included)
"synopsis" may belong to another edition of this title.
Dermot O'Connor entered the animation industry in 1988, working for Don Bluth's studio in Ireland for five years. During that time he was trained in traditional hand-drawn animation. In the mid-90s he directed CD-ROM interactive titles for Creative Capers Entertainment and Disney Interactive studios, working on such projects as 101 Dalmatians and Timon and Pumbaa. He was introduced to Flash in 2000 and began creating animation for Warner Bros. and Disney in Los Angeles, and Fatkat Animation in Canada.
Dermot is currently completing his own 30-minute short film, completely animated with Flash.
"About this title" may belong to another edition of this title.
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