Offers comprehensive coverage of digital three-dimensional design for the business, advertising, manufacturing, visualization, and entertainment industries, and, by explaining the major concepts while avoiding technical jargon, takes a more holistic approach to 3D, covering the whole of the field ra
"synopsis" may belong to another edition of this title.
Digital 3D Design: The Use of 3D Applications in Digital Graphic Design is a compact and visually-loaded introduction to 3-D design. With 3-D graphics and animations popping up all over, in movies, computer games, and retail Web sites, many are looking to gain access into this exciting career. But all of the terms, jargon and applications can be daunting. Author Danaher, an expert in 3-D computer graphics, lays out an accessible and colourfully illustrated guide to it all. His approach will be especially welcome to those already experienced with 2-D paint or vector applications since there are some common themes.
A better subtitle might have been "Beyond Shiny Chrome Balls and Neon Skies", because the book quickly takes readers past those fairly basic fantasy-style images and on to more sophisticated modeling. It begins with a bit of history and a brief profile of the major 3-D applications like Maya, 3-D Studio Max, Poser, and many others. The next 60 pages cover core concepts like modeling, spline patches, NURBS and raytracing. In later sections, "lessons" cover more concepts in detail, for example, tessellation, keyframe animation, and UV texture mapping. Although these aren't quite step-by-step lessons, there are plenty of screenshots and Danaher clearly outlines what goes into each process. The book finishes by showing different uses of 3-D computer graphics, for example, on the Web (including VRML and Java 3-D), in architecture, and in product design. And there's a nice glossary of terms.
This is not a how-to focusing on any specific software, but rather a look at the big picture of 3-D design. Digital 3D Design will be a welcome introduction for anyone wanting to dip their toe in who doesn't know where to begin, or for artists looking to branch out into another dimension. --Angelynn Grant
Simon Danaher has been working in the graphics industry for over five years, and his client base includes BBC Worldwide, UK magainzes and publishers, and international clients like Fujitsu and Isuzu. Simon has contributed regular material to leading creative magazines such as Computer Arts, 3D World, and MacUser, and on occasion he teaches application-specific courses in 3D computer graphics. His books include Digital 3D Design (Cassell Illustrated, 0304359904) and 3D Wizardry (Focal Press, 0240519221).
"About this title" may belong to another edition of this title.
FREE shipping within U.S.A.
Destination, rates & speedsSeller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Good. 1st Edition. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. Seller Inventory # GRP98757558
Quantity: 1 available
Seller: Phatpocket Limited, Waltham Abbey, HERTS, United Kingdom
Condition: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. Seller Inventory # Z1-C-046-02312
Quantity: 1 available
Seller: BennettBooksLtd, North Las Vegas, NV, U.S.A.
Paperback. Condition: New. In shrink wrap. Looks like an interesting title! Seller Inventory # Q-1592003915
Quantity: 1 available