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3D Game Engine Programming (Game Development Series) - Softcover

 
9781592003518: 3D Game Engine Programming (Game Development Series)

Synopsis

A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers to concentrate on the game and gameplay experience. "3D Game Engine Programming" shows game programmers how to develop such an engine.

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Synopsis

The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers to concentrate on the game and gameplay experience.

"About this title" may belong to another edition of this title.

  • PublisherPremier Press
  • Publication date2004
  • ISBN 10 1592003516
  • ISBN 13 9781592003518
  • BindingPaperback
  • LanguageEnglish
  • Number of pages896

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Stefan Zerbst, Oliver Duvel
Published by Course Technology PTR, 2004
ISBN 10: 1592003516 ISBN 13: 9781592003518
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Zerbst, Stefan; Duvel, Oliver
Published by Course Technology PTR, 2004
ISBN 10: 1592003516 ISBN 13: 9781592003518
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Zerbst, Stefan, Duvel, Oliver
Published by Course Technology PTR, 2004
ISBN 10: 1592003516 ISBN 13: 9781592003518
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