(Carol Hamer's) enthusiasm for the topic comes through and makes you wants to try the many sample games. Thomas Paul, JavaRanch Sheriff If you're looking for a book written by a games industry insider with a clear voice, this is it. The excellent text is complemented by rich, well-written example games. From graphics to sound to networking, this book will teach you how to create games using the full power of MIDP 2.0. Java 2 ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book addresses the fun challenge of building game applications for these kinds of portable devices. Author Carol Hamer shows you how to use J2ME for developing, using the latest MIDP 2.0 specification.
"synopsis" may belong to another edition of this title.
Carol Hamer received her Ph.D. in number theory from Rutgers, the State University of New Jersey. Since then, she has worked as a software engineer for 10 years in the U.S., France, and Switzerland, including three years working for In-Fusio Mobile Games. Carol has written three books on mobile game programming for Apress: J2ME Games with MIDP2, Creating Mobile Games, and Learn BlackBerry Games Development. She writes a blog called A Little Bitty Java (http://bittyjava.wordpress.com) with programming ideas, troubleshooting tips, and code samples.
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Paperback. Condition: new. Paperback. Java 2 ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book addresses the fun challenge of building game applications for these kinds of portable devices. Author Carol Hamer shows you how to use J2ME for developing, using the latest MIDP 2.0 specification. If you are new to developing with J2ME, we recommend you first read Jonathan Knudsen's Wireless Java: Developing with J2ME, Second Edition. We suggest that you read this book second, then complete the "series" with David Croft's Advanced Java Game Programming, for a comprehensive Apress experience of game developing with Java. Table of Contents * Getting Started * Using MIDlets * Using the MIDP 2.0 Games API * Using Threads and Tones * Storing and Retrieving Data * Communicating over a Network * Securing Your Applications Author Carol Hamer shows you how to use J2ME for developing, using the latest MIDP 2.0 specification.If you are new to developing with J2ME, we recommend you first read Jonathan Knudsen's Wireless Java: Developing with J2ME, Second Edition. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781590593820
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Paperback. Condition: New. Java 2 ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book addresses the fun challenge of building game applications for these kinds of portable devices. Author Carol Hamer shows you how to use J2ME for developing, using the latest MIDP 2.0 specification. If you are new to developing with J2ME, we recommend you first read Jonathan Knudsen's Wireless Java: Developing with J2ME, Second Edition. We suggest that you read this book second, then complete the "series" with David Croft's Advanced Java Game Programming, for a comprehensive Apress experience of game developing with Java. Table of Contents * Getting Started * Using MIDlets * Using the MIDP 2.0 Games API * Using Threads and Tones * Storing and Retrieving Data * Communicating over a Network * Securing Your Applications. Seller Inventory # LU-9781590593820
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