The authors use a very friendly voice, and cite several well-known games as exhibits of the fundamentals they describe throughout the text. /a /p /blockquote p id='quoteAuthor' - Jason Salas, Microsoft MVP, ASP.NET /p /div p This long-awaited title provides a clear introduction to game programming for you, C# programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds. /p p Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC) and a version of the classic game, Spacewars. /p
"synopsis" may belong to another edition of this title.
Sometime around 1974, David Weller discovered a coin-operated Pong game in a pizza parlor in Sacramento, California, and was instantly hooked on computer games. A few years later, he was introduced to the world of programming by his godfather, who let him use his Radio Shack TRS-80 computer to learn about programming in BASIC. David's first program was a simple dice game that graphically displayed the die face (he still has the first version he originally wrote on paper). He quickly outgrew BASIC, though, and soon discovered the amazing speed you could get by writing video games in assembly language. He spent the remainder of his high school years getting bad grades, but writing cool software, none of which made him any money. He spent the next 10 years in the military, learning details about computer systems and software development. Shortly after he left the military, David was offered a job to help build the Space Station Training Facility for the U.S. National Aeronautics and SpaceAdministration (NASA). From that point on, he merrily spent time working on visual simulation and virtual reality applications. He made the odd shift into multitier IT application development during the Internet boom, ultimately landing inside of Microsoft as a technical evangelist, where he spends time playing with all sorts of new technology and merrily saying under his breath, "I can't believe people pay me to have this much fun!"
"About this title" may belong to another edition of this title.
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Softcover. Condition: gut. This long-awaited title provides a clear introduction to game programming for you, C# programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds. Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars. Über den Autor: Somewhere around 1974, David Weller discovered a coin-operated Pong game in a pizza parlor in Sacramento, California, and was instantly hooked on computer games. A few years later, he was introduced to the world of programming by his godfather, who let him use his Radio Shack TRS-80 computer to learn about programming in BASIC. David's first program was a simple dice game that graphically displayed the die face (he still has the first version he originally wrote on paper) He quickly outgrew BASIC, though, and soon discovered the amazing speed you could get by writing video games in assembly language. He spent the remainder of his high school years getting bad grades, but writing cool software, none of which made him any money. He spent the next 10 years in the military, learning details about computer systems and software development. Shortly after he left the military, David was offered a job to help build the Space Station Training Facility at NASA. From that point on, he merrily spent time working on visual simulation and virtual reality applications. He made the odd shift into multitier IT application development during the Internet boom, ultimately landing inside of Microsoft as a technical evangelist, where he spends time playing with all sorts of new technology and merrily saying under his breath, 'I can't believe people pay me to have this much fun!' Alexandre Santos Lobao got his first computer in 1981, when he was 12, and immediately started to create simple games in BASIC. Since then, computers have evolved massively, and so has he. Graduating with a bachelor's degree in computer science in 1991, Alexandre, together with six friends, founded that same year a company that came to be known as a synonym for high-quality services in Brasilia, Brazil: Hepta Informatica. Besides his excellent work in many software development areas, from financial to telecommunication, he never forgot his first passion and I'm not sure the problem the previous reviewer had, but if you already know C# and want to dive into the world of Managed DirectX, this is a great recource. I've been playing around with DX for about 4 years now so I have a head start in understanding the topic. I thought that the material was perfect for a beginner, and actually wished I had this book back when I was first learning. David clearly states in the introduction that your book isn't there to teach you WinForms and maybe that's the problem the previous reviewer had. If you already know C# this book is a great introduction to Managed DX programming. If you don't know C#, go buy a book on that first. In englischer Sprache. 442 pages. 2,3 x 17,5 x 23,1 cm Auflage: 1st Corrected ed. 2004. Corr. 2nd printing 2004 (5. März 2004). Seller Inventory # BN24946
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