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Schwab, Brian AI Game Engine Programming ISBN 13: 9781584505723

AI Game Engine Programming - Softcover

 
9781584505723: AI Game Engine Programming

Synopsis

A fully revised update to the first edition, AI Game Engine Programming, Second Edition provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the game AI engine. You'll then take a look at AI design considerations, solutions, and even common pitfalls genre-by-genre, covering the majority of modern game genres and examining concrete examples of AI used in actual commercial games. Finally, you'll study actual code implementations for each AI technique presented, both in skeletal form and as part of a real-world example, to learn how it works in an actual game engine and how it can be optimized in the future. Written for experienced game developers with a working knowledge of C++, data structures, and object oriented programming, AI Game Engine Programming, Second Edition will expand your AI knowledge and skills from start to finish.

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Product Description

This fully revised update to the first edition provides game developers with the tools and wisdom necessary to create modern game AI engines. It takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing how a technique might be used. In addition, it surveys the capabilities of the different techniques used in some current AI engines, and covers common pitfalls, design considerations, and optimizations. You'll also find a clean, usable interface for a variety of game AI techniques and hands-on exercised to teach the skills and techniques presented.

About the Author

Brian Schwab (San Diego, CA) has been a game programmer for over ten years, and has held key positions as Gameplay and AI Programmer for both Angel Studios and DreamWorks Interactive. He currently acts as Senior AI Programmer for Sony Computer Entertainment.

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9781584503446: AI Game Engine Programming (Charles River Media Game Development) (Game Programming Series)

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ISBN 10:  1584503440 ISBN 13:  9781584503446
Publisher: Cengage Learning, 1980
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Schwab, Brian
Published by Cengage Learning, 2008
ISBN 10: 1584505729 ISBN 13: 9781584505723
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Schwab, Brian
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ISBN 10: 1584505729 ISBN 13: 9781584505723
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