Welcome to the latest volume of AI Game Programming Wisdom! AI Game Programming Wisdom 4 includes a collection of more than 50 new articles featuring cutting-edge techniques, algorithms, and architectures written by industry professionals for use in commercial game development. Organized into 7 sections, this comprehensive volume explores every important aspect of AI programming to help you develop and expand your own personal AI toolbox. You'll find ready-to-use ideas, algorithms, and code in all key AI areas including general wisdom, scripting and dialogue, movement and pathfinding, architecture, tactics and planning, genre specific, and learning and adaptation. New to this volume are articles on recent advances in realistic agent, squad, and vehicle movement, as well as dynamically changing terrain, as exemplified in such popular games as Company of Heroes.You'll also find information on planning as a key game architecture, as well as important new advances in learning algorithms and player modeling. AI Game Programming Wisdom 4 features coverage of multiprocessor architectures, Bayesian networks, planning architectures, conversational AI, reinforcement learning, and player modeling.These valuable and innovative insights and issues offer the possibility of new game AI experiences and will undoubtedly contribute to taking the games of tomorrow to the next level.
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"AI Game Programming Wisdom 4", is the all new volume in this indispensable series. Packed with the insights of industry pros, the book provides new tricks, techniques, algorithms, architectures, and approaches to help programmers avoid redundancy and save valuable programming time. As with the previous volumes, this book is designed to provide practical advice for building state-of-the-art game AI for the games of today and tomorrow. In this volume, section editors will continue to add their valuable insights to the articles and help ensure the highest quality of the techniques."AI Game Programming Wisdom 4" provides advances, discoveries, and techniques that will affect the direction and use of game AI for the next generation of games. The breadth of experience and diverse backgrounds of the authors make this a truly global, cross-sectional resource for game AI. Volume 4 is divided into timely sections, and as with previous volumes a cumulative index is included for easy cross referencing between all 4 volumes.
The book also includes a CD-ROM (Win) with material to augment the articles, including source code and demos, along with related articles, tutorials, Web resources, and color images. "The AI Game Programming Wisdom" series is a remarkable collection that no game AI programmer should be without!"About this title" may belong to another edition of this title.
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