Open Source Game Programming: Qt Games for KDE, PDA's, and Windows (Game Development Series) - Softcover

Heni, Martin; Beckermann, Andreas

 
9781584504061: Open Source Game Programming: Qt Games for KDE, PDA's, and Windows (Game Development Series)

Synopsis

Open Source Game Development: Qt Games for KDE, PDAs, and Windows starts with a review of game design and walks the reader through Open Source game development using Qt and KDE. From there it moves on to cover topics such as Canvas Games (2D), OpenGL (3D), graphics & sound, pathfinding, AI, particle effects, math, and physics. All relevant sections of the book include ready-to-use code snippets that are accompanied by fully functional tutorial/example programs and extensive API documentation. The companion CD-ROM includes C++ source code for Qt applications and all of the algorithms from the text. After reading this book, game programmers will have the tools and knowledge to master Open Source game development.

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About the Author

Martin Heni studied physics specializing in quantum theory and colloidal physics for his diploma degree and PhD respectively. Professional experience in robotic and aerospace systems led to his current position as senior software engineer for aerospace systems. His interest in computer games manifests in the ongoing development of small desktop computer games. Andreas Beckermann is studying for a degree in computer science and for the last five years he has been involved in KDE game programming. He is lead developer for "Boson," a real time 3D strategy game for KDE. He is responsible for the graphics and network programming, in particular the "kgame" development.

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