As the game industry continues to grow, you might be considering jumping in, but before you do, read what the insiders have to say and learn from their experiences. Youll explore the inner workings of the game development and publishing industry through the experiences and insights of industry experts. These publishing executives, developers, veteran producers, designers, owners of independent studios, and academics have written a unique collection of articles that really delve into the intricacies of the business. The articles, case studies, and interviews cover all aspects of the industry, providing real-world examples that illustrate how successful companies and individuals have achieved their goals. Everything is covered, from how the retail market works to financing a start-up and deciding on the right business model for your game. This is a must-have resource for anyone interested in starting a game development studio or improving an existing one. SECTION HIGHLIGHTS: * Publishers & Developers: this section examines the roles of publishers and retailers, explains how games get to market, and describes the industrys economics. * Game Development Startups: describes how to prepare for the creation of a new game development company and succeed in a difficult market. * Taking a Game to Market: teaches developers how to approach publishers, maximize the odds of their games reaching store shelves, and negotiate contracts that protect their long-term interests. * Managing Game Development: contains advice on ways to make the long, arduous production process as smooth and pleasant as possible
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Francois Dominic Laramee (Verdun, QC) has designed, programmed, and/or produced over 20 games for consoles, personal computers, interactive television, and online networks over the last decade. He is a prolific writer and the holder of graduate degrees in computer science and business administration.
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