Explains how to utilize 3ds max and Character Studio to animate game characters in real-time, demonstrating a wide variety of programming techniques and tools, along with design, modeling, texturing, sound effects, rigging and keyframing, motion capture, and other useful topics. Original. (Intermediate)
"synopsis" may belong to another edition of this title.
..".a well-crafted and deep 'how-to' book on creating an animated video game character from scratch."
Explains how to utilize 3ds max and Character Studio to animate game characters in real-time, demonstrating a wide variety of programming techniques and tools, along with design, modeling, texturing, sound effects, rigging and keyframing, motion capture, and other useful topics. Original. (Intermediate).
"About this title" may belong to another edition of this title.
Seller: GoldBooks, Denver, CO, U.S.A.
Condition: new. Seller Inventory # 32Y32_35_1584502703
Seller: The Book Spot, Sioux Falls, MN, U.S.A.
Soft cover. Condition: New. (includes CD-ROM, Inventory#S15). Seller Inventory # Abebooks390170
Seller: Riverwash Books (IOBA), Prescott, ON, Canada
Softcover. Condition: Very Good with no dust jacket. First Edition. 392 pp. Edgewear, corners rubbed. Tips and tricks from one of the industry's top animators. Includes companion Windows CD-ROM. Heavy book. ; Large 8vo 9" - 10" tall. Seller Inventory # COMP0086
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. Seller Inventory # 00098180315
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Acceptable. Item in acceptable condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. Seller Inventory # 00097191463
Seller: BennettBooksLtd, Los Angeles, CA, U.S.A.
Paperback. Condition: New. In shrink wrap. Looks like an interesting title! Seller Inventory # Q-1584502703