An introduction to the most advanced and powerful techniques for creating fast, high-impact graphics in the Windows environment provides coverage of such topics as optimization, true-color display modes, and key framing, with a host of ready-to-run optimized graphics programs on the accompanying CD-ROM. Original. (Intermediate).
"synopsis" may belong to another edition of this title.
I know, I know...
So far it seems that the worst (and most valid) complaint about the book is the "bonus chapter" at the end. I'd just like to say "It's not my fault!" (Coriolis forced this on me because they wanted a specific page count, but weren't willing to wait for me to write more material.) At any rate, I'm very proud of this book and feel that the reviews posted thus far (Apr. 27, 99) are fair, with the exception of the review by the reader from Idaho (Apr. 14, 98).
Stan Trujillo (Oakhurst, CA) has done programming work for Los Alamos National Laboratories, the California Institute of Technology, and the U.S. Department of Energy in areas such as graphics, neural nets, and distributed computing. He is an author of Cutting-Edge Direct3D Programming, C++ Games Programming, Windows 95 Games Programming, and other computer books.
"About this title" may belong to another edition of this title.
Seller: HPB-Red, Dallas, TX, U.S.A.
paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_384361271