For those wanting to program games, this work offers a guide on how to begin, how to get started, how to break into the industry and how to be successful.
"synopsis" may belong to another edition of this title.
This is the perfect time to become a computer game designer. Millions of games are sold in the UK every year and the Internet has opened a whole new world of technological possibilities for game developers. But how do you get started? Game Design--Secrets of the Sages by Marc Saltzman is an accessible and highly informative introduction.
More than 100 games professionals have contributed to the book. Game pre-production, production and post-production are all clearly explained in jargon-free language. Potential gamers don't need to be familiar with technical terms and advanced concepts like data structures to understand this book.
But the book is more than just game design. As well as helping you decide what kind of game to create, there are sections on marketing your game, how a Web site for your game is necessary and how to break into the gaming industry. All members of a game development team from programmers, artists and animators to sound engineers will get a lot out of this book. The only thing it can't teach is inspiration. --Justin Hunt
For those wanting to program games, this work offers a guide on how to begin, how to get started, how to break into the industry and how to be successful.
"About this title" may belong to another edition of this title.
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