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Encyclopedia of Graphics File Formats - Softcover

 
9781565920583: Encyclopedia of Graphics File Formats
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There are many different file formats used for storing graphics data; such data includes vector graphics, ray tracing, black-and-white photographs, truecolor images, animation data, motion video, and multimedia data. The Encyclopedia of Graphics File Formats covers them all, nearly 100: from major, standardized formats, like GIF, TIFF, TGA, and BMP to newer or specialized formats, like SGI YAODL, Rayshade, and Facesaver. If you are a graphics programmer who needs to know the details of a format (whether it's big- or little-endian, how many colors can be stored, and precisely what data appears in each bit or pixel) or anyone else who needs to deal with the low-level technical details of graphics files, this book is for you.TheEncyclopedia of Graphics File Formats is truly definitive; it's the book that will become a classic for programmers on any platform-- MS-DOS, Windows, OS/2, UNIX, the Macintosh, and others.In addition to describing the details of the file formats, theEncyclopedia of Graphics File Formats contains a detailed discussion of graphics concepts and programming, covering such topics as types of graphics data (vector, bitmap, metafile, scene description, animation, multimedia), truecolor, palettes, and color--its perception, conversion, and quantization. It describes in detail different methods of compressing graphics data (e.g., run-length encoding, LZW, CCITT, JPEG) and ways of converting from one type of file format to another. It also includes information on new graphics initiatives, including JPEG (an emerging image data compression standard of particular interest in multimedia technology) and MPEG (a set of digital and audio compression standards for sound and motion picture data).Best of all, this book comes with a CD-ROM on which we've included a collection of resources that are hard for individuals to find (in many cases, they have never before been available outside the organizations that developed them). We've assembled original file format specification documents from such vendors as Adobe, Aldus, Apple, IBM, Microsoft, and Silicon Graphics, along with test images and code examples for many of the formats. Also on the CD-ROM is a set of free or public domain software and shareware--for MS-DOS, Windows, OS/2, UNIX, and Macintosh platforms--that will let you convert, view, and manipulate graphics files and images.

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From the Publisher:
The second edition of the Encyclopedia of Graphics File Formats provides the convenience of quick look-up on CD-ROM, up-to-date information through links to the World Wide Web, as well as a printed book -- all in one package. Includes technical details on more than 100 file formats. The CD-ROM includes vendor file format specs, graphics test images, coding examples, and graphics conversion and manipulation software. An indispensable online resource for graphics programmers, service bureaus, and graphic artists.
About the Author:
James D. Murray started his computer career in 1981 on a Version 6 UNIX system running on a PDP-11/45 and programming in C. Over the years he has specialized in serial communications, image processing and analysis, UNIX and Windows NT systems programming, and telco network management. Currently he works for a telecommunications company developing network management stations and as a staff writer for O'Reilly & Associates. James is author of the O'Reilly book Windows NT SNMP and maintains the Graphics File Formats FAQ, lives in Southern California, has a degree in cultural anthropology, has studied computer science and both Western and non-Western music, and practices the Japanese martial arts of Aikido and Iaido (Japanese swordsmanship). William vanRyper consults to industry startups and operates Many Worlds, a small publisher specializing in books supporting the evolution of consciousness.

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  • PublisherO'Reilly Media
  • Publication date1994
  • ISBN 10 1565920589
  • ISBN 13 9781565920583
  • BindingPaperback
  • Number of pages928
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