Advanced Modeling and Materials (v.2) (Inside 3D Studio Max 2) - Softcover

Boardman, Ted; Hubbell, Jeremy

 
9781562058647: Advanced Modeling and Materials (v.2) (Inside 3D Studio Max 2)

Synopsis

The creation of models and materials is where most 3D work is done. This work offers tutorials and exercises in this area, supplemented by models and textures on the CD-ROM.

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From the Author

A book designed for all MAX users
When Ted and I set out to write this book, our goal was to provide a heap of information about MAX R2 in a clear, concise manner. With both of us coming from a training background, we knew the hot buttons of the users- what made sense in MAX and what took a little more time to cover in a typical class. The end result of our training experiences is this book.

However, the book isn't based on just theory. There are real-world, practical exercises and examples of how MAX R2 would be used in production- most of which is based on our own production experience.

Perhaps the most common thing heard from MAX users alike is, "NO PLUG-IN'S!". It's a common theme among users- "Show me what I can do with the software I paid thousands of dollars for and not something else I have to add on." Ted and I are both happy (and a little proud) to say that this book doesn't require the use of any plug-ins. You can do all of the exercises and re-create any of the examples without using any 3rd party software. Don't get us wrong. We both use them ourselves as several of the plug-ins available are extremely useful; we just know that you're looking for a in-depth book on MAX- what you get out of the box.

It's our hope that everyone will get something from this book- from casual to hardcore users. We had a great time writing it. We hope you have an equally great time reading it.

Jeremy Hubbell

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