Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more.
If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices.
Features
"synopsis" may belong to another edition of this title.
24 years of professional programming, primarily focused on modeling tools and geometric algorithms. Employers include Digital Equipment Corporation, Apple, Walt Disney Feature Animation, Digital Domain, and Industrial Light + Magic. Formed and lead groups specializing in these areas as well as in physics simulation.
Film Credits: Oil & Vinegar, 102 Dalmatians, Disney's Magic Lamp, Mickey's Philharmagic, Reign of Fire, Kangaroo Jack, Chicken Little, Indiana Jones and the Kingdom of the Crystal Skull, Pirates of the Caribbean: Dead Man's Chest, Harry Potter and the Goblet of Fire.
ACM Siggraph, IEEE.
M.S. in Computer Science, University of Washington.
"An hour of a programmer's time often costs more than the price of a book. By this measure, you hold a volume potentially worth thousands of dollars. That it can be purchased for a fraction of this cost I consider a modern miracle. The amount of information crammed into this book is incredible."
Eric Haines
Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more.
If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices.
Features:
*Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors
*Covers problems relevant for both 2D and 3D graphics programming
*Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you
*Provides the math and geometry background you need to understand the solutions and put them to work
*Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode
*Resources associated with the book are available at the companion website www.mkp.com/gtcg
"About this title" may belong to another edition of this title.
FREE shipping within United Kingdom
Destination, rates & speedsSeller: Speedyhen, London, United Kingdom
Condition: NEW. Seller Inventory # NW9781558605947
Quantity: 1 available
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers. Seller Inventory # 800732-5
Quantity: 3 available
Seller: Chiron Media, Wallingford, United Kingdom
Hardcover. Condition: New. Seller Inventory # 6666-ELS-9781558605947
Quantity: Over 20 available
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New. Seller Inventory # 800732-n
Quantity: 4 available
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # GB-9781558605947
Quantity: 1 available
Seller: Biblioteca di Babele, Tarquinia, VT, Italy
Condition: OTTIMO USATO. The Morgan Kaufmann Series in Compuetr Graphics and Geometric Modeling INGLESE Coperta illustrata a colori al piatto anteriore e con lievi irregolaritą alle cuffie. Ottimo stato interno, tagli regolari e pagine perfettamente salde alla costa. Libro completamente furibile, appartenente alla collana "The Morgan Kaufmann Series in Compuetr Graphics and Geometric Modeling" curata da Brian A. Barsky, con prefazione di Eric Haines, presenti numerose figure in nero nel testo, numero pagine 1044 (XLV, 1009). Seller Inventory # LIV2698
Quantity: 1 available
Seller: Brook Bookstore On Demand, Napoli, NA, Italy
Condition: new. Questo č un articolo print on demand. Seller Inventory # 252ee5b2e7d826fe848ed259e843df88
Quantity: Over 20 available
Seller: Chiron Media, Wallingford, United Kingdom
Hardcover. Condition: New. Seller Inventory # 6666-GRD-9781558605947
Quantity: 1 available
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. pp. xlv + 1009 Illus. Seller Inventory # 7415343
Quantity: 3 available
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition. Seller Inventory # 800732
Quantity: 4 available