Advanced Graphics Programming in C and C++ - Softcover

Stevens, Roger T.; Watkins, Christopher D.

 
9781558511712: Advanced Graphics Programming in C and C++

Synopsis

Four sections cover: universal routines math and graphics interface modules; wire frames and solid modeling theory and techniques; z-buffering and horizon rendering to create three-dimensional scenes; and ray casting and ray tracing for creating realistic pictures. Includes many examples and sample programs, and 16 pages of color graphics that can be done at home. Annotation copyright Book News, Inc. Portland, Or.

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