This book covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system rendering, and network implementation. Features: Learn about project management tools that can help facilitate the development process; Understand the basic concepts of using tiles to handle terrain; Find out how to implement high-quality sound using the DirectSound and DirectMusic interfaces; Build your own map editor and learn how to generate random maps; Learn how to use key frames and animation sets to animate 3D objects; Discover how the A* algorithm finds the best path across your map; Create special effects such as explosions and smoke trails using particle systems.
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Destination, rates & speedsSeller: Hay-on-Wye Booksellers, Hay-on-Wye, HEREF, United Kingdom
Condition: Fine. New book. Minor wear at extremities. Some very faint storage scratches to cover. Pages as new and unread. Seller Inventory # 039617-3
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Seller: BennettBooksLtd, North Las Vegas, NV, U.S.A.
Paperback. Condition: New. In shrink wrap. Looks like an interesting title! Seller Inventory # Q-1556229224
Quantity: 1 available