Explains vector-based programming using the X86, PowerPC, and MIPS processors and discusses how to write programs for both video games and scientific applications.
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This title is available in a book and CD format. This book explains to programmers how to write parallel-based integer and floating-point based maths algorithms for use in video games as well as scientific applications. Designed as both a reference and research manual for experienced game and graphics programmers, the book covers all aspects of vector and semi-vector programming using the X86, PowerPC, and MIPS, as well as a few other processors currently in use. Included is practical sample code as well as pseudo vector code that can easily be incorporated into programming projects.
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