Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREW™ uses QUALCOMM®'s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDK™ and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game.Capitalize on the popularity of programmable mobile phones by developing your own game. Explore how to use the BREW SDK™ to apply existing game development techniques to mobile gaming. Discover how to incorporate text, menus, and dialogs into a graphical user interface. Understand the process for having your application receive the TRUE BREW™ designation. Learn various techniques for optimizing your code.
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Ralph Barbagallo is a professional game developer who has worked on such games as Ion Storm's Anachronox as well as various other PC and console projects. He currently runs Flarb Development (www.flarb.com), a game developer specializing in wireless entertainment.
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