This book takes the Direct3D programmers to the next level of graphics programming. Starting with a review of fundamental vertex and pixel shader concepts and techniques, this book covers non-standardised per-pixel lighting models, membrane shaders, kubelka monk shaders for translucency effects, fur/hair shaders, shadow volume, and more. From there, developers move on to vertex and pixel shader programming with a character engine and a very enhanced 'Quake 3' level viewer. Every chapter has several fully working examples illustrating each technique or principle that is taught. Includes CD.
"synopsis" may belong to another edition of this title.
Seller: medimops, Berlin, Germany
Condition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages. Seller Inventory # M0155622902X-V
Seller: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, Germany
Condition: gut. 2003. Wordware Game Developer's Library: ShaderX2: Introduction & Tutorials With DirectX 9 In englischer Sprache. pages. Seller Inventory # BN338457