Advanced 3-D Game Programming with DirectX 7.0 (Wordware Game Developer's Library) - Softcover

Perez, Adrian

 
9781556227219: Advanced 3-D Game Programming with DirectX 7.0 (Wordware Game Developer's Library)

Synopsis

This latest addition to the Wordware Game Developer's Library describes how to create computer games with cutting-edge 3-D algorithms and effects. Advanced 3-D Game Programming Using DirectX 7.0 is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, client-server networking using UDP, multi-texture effects, multi-resolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions. On the CD: - Full source code in C++, including a complete game demonstrating techniques covered in the book - Microsoft's DirectX 7a SDK - Source code to other 3-D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal Space - Select articles on advanced gaming topics contributed by members of the graphics and game programming industry - Paint Shop Pro evaluation edition for making textures With this book: - Use the DirectDraw, DirectInput, and DirectSound components of DirectX to create graphics projects. - Gain an understanding of the mathematical concepts behind 3-D graphics programming, including vectors, polygons, and matrices. - Implement models to approximate correct lighting and shading and advanced lighting schemes such as radiosity. - Find out how to simulate intelligence in your game using basic and advanced steering algorithms and motivation engines. - Understand the implications of networking your game on the Internet using multithreading. - Discover the mechanics of Direct3 D and how to use it. - Implement multi-pass and multi-texture effects to create realistic-looking textured objects. - Learn about solutions to scene management problems, including portal rendering.

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About the Author

Adrian Perez, also known as "Cuban" in the computer game industry, has worked on the Direct3D team at Microsoft and in the graphics department at Lucent. He is a computer science major at Carnegie Mellon University in Pittsburgh, and a contributor to Game Developer magazine. Dan Royer is a developer at 3D Ion, a 3-D graphics company in Israel, and a contributor to flipcode.com, an online game programming news site.

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