Learn Vertex and Pixel Shader Programming with DirectX 9 shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.
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This book coves all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. The book is organised with hierarchical layering and designed as an introduction as well as a reference manual.
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