This guide to graphics programming explores the working of Windows Graphics Device Interface (GDI) functions. The author provides both a detailed tutorial on all significant graphical issues and a reference to the GDI functions - the building blocks of all things graphical in Windows. Of particular interest are the chapters on text and fonts (with discussions of Windows TrueType font technology), colour, printing issues, 3D graphics, animation and fractals. By the author of "Programming Windows".
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