Adaptations in Convergence Culture reevaluates adaptations place in a popular culture marked by the movement of audiences across more media borders than ever before. While adaptation has historically been understood as the transfer of stories from one medium to another (e.g. novels to films), the increased range of media and the growing interconnectedness of media industries in the early 21st century have raised new questions about the forms and functions of adaptation. The term 'convergence culture' refers to the bringing together of old and new media - digital adaptations (apps, video games, e-literature) are now juxtaposed with old media adaptations (board and card games, tie-in toys) with franchises such as The Avengers, The Hunger Games, and Harry Potter (which is also a theme park.) Where do adaptations fit within massive franchises that span comics, novels, films, plays, television series, theme parks and video games? Rising scholar Kyle Meikle illuminates the enduring role that adaptation has played into the 21st Century. On the one hand, the production of adaptations has continued apacenot only in film adaptations of novels but in televisual and film adaptations of entire book and comic series. On the other hand, adaptation has emerged as its own productive strategy for the consumers of convergence culture, in practices like fan fiction, modding and remixing. By looking both at the transmedia franchises in which adaptations have played a part and the fan activities surrounding those franchises, we may glean a clearer picture of adaptation in the first decade of the 2000s.
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Kyle Meikle is an Assistant Professor of English and Communication at the University of Baltimore, USA. His work has appeared in Adaptation, the Journal of Adaptation in Film & Performance, and Literature/Film Quarterly, and he is the coauthor of the Oxford Bibliographies guide to adaptation.
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Paperback. Condition: New. Adaptations in the Franchise Era re-evaluates adaptation's place in a popular culture marked by the movement of content and audiences across more media borders than ever before. While adaptation has historically been understood as the transfer of stories from one medium to another-more often than not, from novel to film-the growing interconnectedness of media and media industries in the early twenty-first century raises new questions about the form and function of adaptation as both a product and a process. Where does adaptation fit within massive franchises that span pages, stages, screens, and theme parks? Rising scholar Kyle Meikle illuminates adaptation's enduring and essential role in the rise of franchises in the 2000s and 2010s. During that decade-and-a-half, adaptations set the foundation for multiplexed, multiplied film series, piloted streaming television's forays into original programming, found their way into audiences' hands in apps and video games, and went live in theatrical experiences on Broadway and beyond. The proliferation of adaptations was matched only by a proliferation of adaptation, as fans remixed and remade their favourite franchises online and off-. This volume considers how producers and consumers defined adaptations-and how adaptations defined themselves-through the endless intertextual play of the franchise era. Seller Inventory # LU-9781501318726
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Paperback. Condition: new. Paperback. Adaptations in the Franchise Era re-evaluates adaptations place in a popular culture marked by the movement of content and audiences across more media borders than ever before. While adaptation has historically been understood as the transfer of stories from one medium to anothermore often than not, from novel to filmthe growing interconnectedness of media and media industries in the early twenty-first century raises new questions about the form and function of adaptation as both a product and a process. Where does adaptation fit within massive franchises that span pages, stages, screens, and theme parks? Rising scholar Kyle Meikle illuminates adaptations enduring and essential role in the rise of franchises in the 2000s and 2010s. During that decade-and-a-half, adaptations set the foundation for multiplexed, multiplied film series, piloted streaming televisions forays into original programming, found their way into audiences hands in apps and video games, and went live in theatrical experiences on Broadway and beyond. The proliferation of adaptations was matched only by a proliferation of adaptation, as fans remixed and remade their favourite franchises online and off-. This volume considers how producers and consumers defined adaptationsand how adaptations defined themselvesthrough the endless intertextual play of the franchise era. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781501318726
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