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Develop Microsoft HoloLens Apps Now - Softcover

 
9781484222010: Develop Microsoft HoloLens Apps Now

Synopsis

This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment.

Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities.

What You Will Learn:

  • The features and capabilities of HoloLens
  • How to build a simple Windows 10 app optimized for HoloLens
  • The tools and resources contained in the HoloLens SDK
  • How to build several HoloLens apps, using the SDK tools

"synopsis" may belong to another edition of this title.

About the Author

Allen G. Taylor is an independent software developer, educator, and early adopter of HoloLens technology. He is the author of more than 40 books and speaks internationally on science and technology and their impact on society. Allen can be reached at allen.taylor@ieee.org. He blogs at allengtaylor.com and posts items of interest at moontube.wordpress.com. Allen's Twitter handle is @SQLwriter.

From the Back Cover

Get started as an application developer for the Microsoft HoloLens. The technology is new and this is the first book to describe the HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment.

Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third-party apps. Readers will learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities.

You will learn:

  • The features and capabilities of HoloLens
  • How to build a simple Windows 10 app optimized for HoloLens
  • The tools and resources contained in the HoloLens SDK
  • How to build several HoloLens apps, using the SDK tools   

"About this title" may belong to another edition of this title.

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Taylor, Allen G. G.
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ISBN 10: 1484222016 ISBN 13: 9781484222010
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Condition: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,650grams, ISBN:9781484222010. Seller Inventory # 9985266

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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer's actual environment.Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft's ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities.What You Will Learn:The features and capabilities of HoloLensHow to build a simple Windows 10 app optimized for HoloLensThe tools and resources contained in the HoloLens SDKHow to build several HoloLens apps, using the SDK tools 280 pp. Englisch. Seller Inventory # 9781484222010

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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer's actual environment.Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft's ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities.What You Will Learn:The features and capabilities of HoloLensHow to build a simple Windows 10 app optimized for HoloLensThe tools and resources contained in the HoloLens SDKHow to build several HoloLens apps, using the SDK tools. Seller Inventory # 9781484222010

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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. One of the first books on developing MS&nbspHoloLens Apps for today s game and mixed media app developersAims at developers who have little or no prior experience in developing for&nbsp3D games or virtual realityContains much specific inf. Seller Inventory # 129626153

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Paperback. Condition: Brand New. 274 pages. 10.00x7.00x0.75 inches. In Stock. Seller Inventory # x-1484222016

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