Computer graphics is fun! Fun to teach and fun to learn. This book takes an entertaining approach to presenting the fundamental concepts of graphics in an easy-to-read, informative, and visually interesting way. Interactive tools allow readers to experience the basic concepts and algorithms in a hands-on, exploratory fashion. The text is designed for a one-semester undergraduate course in computer graphics assuming no previous experience or knowledge. Highlights include: - Basic equations and algorithms for modeling, viewing, and drawing graphic primitives - Advanced algorithms for realistic shading - Introduction to animation principles - Source code written in Processing, an easy-to-learn open-source programming language developed for artists and designers - Interesting factoids and vignettes about computer graphics, such as “History of the Utah Teapot” and “The story behind the computer graphics cover girl”
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Dino Schweitzer is a long-time educator, researcher, and computer graphics and visualization enthusiast. He has spent over 18 years teaching computer science to students at the United States Air Force Academy. He has conducted research and has numerous publications in the areas of computer science education, computer security, and visualization. In addition to his academic career, he spent 10 years as the ACM SIGGRAPH Chief Staff Executive, helping to plan and manage the world’s premier computer graphics conference. He currently resides with his wife, Suzi, in the mountains of Colorado. Jeff Boleng is a 1991 graduate of the US Air Force Academy. He served as an active duty Air Force Officer in a variety of assignments for 21 years and spent eight of those years as a faculty member teaching Computer Science at USAFA. In 2012 he joined the Software Engineering Institute in Pittsburgh where he resides with his wife Gina and three daughters.
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Paperback. Condition: new. Paperback. Computer graphics is fun! Fun to teach and fun to learn. This book takes an entertaining approach to presenting the fundamental concepts of graphics in an easy-to-read, informative, and visually interesting way. Interactive tools allow readers to experience the basic concepts and algorithms in a hands-on, exploratory fashion. The text is designed for a one-semester undergraduate course in computer graphics assuming no previous experience or knowledge.Highlights include:- Basic equations and algorithms for modeling, viewing, and drawing graphic primitives- Advanced algorithms for realistic shading- Introduction to animation principles- Source code written in Processing, an easy-to-learn open-source programming language developed for artists and designers- Interesting factoids and vignettes about computer graphics, such as "History of the Utah Teapot" and "The story behind the computer graphics cover girl" Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781477612491
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