Introduction.- Decision Making.- Repetitive Tasks.- Using Objects.- Defining Functions.- Event-Driven Programming.- Defining Classes.- Appendix A: Integer Operators.- Appendix B: Float Operators.- Appendix C: String Operators and Methods.- Appendix D: List Operators and Methods.- Appendix E: Dictionary Operators and Methods.- Appendix F: Turtle Methods.- Appendix G: TurtleScreen Methods.- Appendix H: The Reminder! Program.- Appendix I: The Bouncing Ball Program.
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