A comprehensive handbook written by experienced practitioners and covering the key areas in computer animation
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John Vince has written and edited over 20 books on computer graphics, computer animation and virtual reality. He is a co-Editor-in-Chief of the VR Journal, and is currently President of the VR Society.
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate students. The editor, John Vince, has written and edited over 20 books on computer graphics, computer animation and virtual reality. 276 pp. Englisch. Seller Inventory # 9781447111061
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered including: \*Computer games \*Evolutionary algorithms \*Shooting and live action \*Digital effects \*Cubic curves and surfaces \*Subdivision surfaces \*Rendering and shading Written by a team of experienced practitioners, each chapter provides a clear and precise overview of each area, reflecting the dynamic and fast-moving field of computer animation. This is a complete and up-to-date reference book on the state-of-the-art techniques used in computer animation. Seller Inventory # 9781447111061
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Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -One of the challenges facing professionals working in computer animationis keeping abreast of the latest developments and future trends - some ofwhich are determined by industry where the state-of-the-art iscontinuously being re-defined by the latest computer-generated filmspecial effects, while others arise from research projects whose resultsare quickly taken on board by programmers and animators working inindustry.This handbook will be an invaluable toolkit for programmers, technicaldirectors and professionals working in computer animation. A wide range oftopics are covered including:\* Computer games\* Evolutionary algorithms\* Shooting and live action\* Digital effects\* Cubic curves and surfaces\* Subdivision surfaces\* Rendering and shadingWritten by a team of experienced practitioners, each chapter provides aclear and precise overview of each area, reflecting the dynamic andfast-moving field of computer animation. This is a complete andup-to-date reference book on the state-of-the-art techniques used incomputer animation.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 276 pp. Englisch. Seller Inventory # 9781447111061
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