Alternative Hardware Platforms.- Hardware Platforms.- GPU Architecture and the CUDA Programming Model.- Control Dominated Category.- Accelerating Boolean Satisfiability on a Custom IC.- Accelerating Boolean Satisfiability on an FPGA.- Accelerating Boolean Satisfiability on a Graphics Processing Unit.- Control Plus Data Parallel Applications.- Accelerating statistical static Timing Analysis Using Graphics Processors.- Accelerating Fault Simulation Using Graphics Processors.- Fault Table Generation Using Graphics Processors.- Accelerating Circuit Simulation Using Graphics Processors.- Automated Generation of GPU Code.- Automated Approach for Graphics Processor Based Software Acceleration.- Conclusions.
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Hardware Acceleration of EDA Algorithms: Custom ICs, FPGAs and GPUs
Kanupriya Gulati
Sunil P. Khatri
This book deals with the acceleration of EDA algorithms using hardware platforms such as Custom ICs, FPGAs and GPUs. Widely applied CAD algorithms are studied for potential acceleration on these platforms. Coverage includes discussion of conditions under which it is preferable to use one platform over another, e.g., when an EDA problem has a high degree of data parallelism, the GPU is typically the preferred platform, whereas when the problem has more control, an FPGA may be preferred. Results are presented for the acceleration of several CAD algorithms (fault simulation, fault table generation, model card evaluation in SPICE, Monte Carlo based statistical static timing analysis, Boolean Satisfiability), demonstrating speedups up to 800X compared to single-core implementatinos of these algorithms.
This book serves as a valuable guide on how best to leverage parallelism to accelerate CAD algorithms. It also presents a methodology to automatically extract SIMD parallelism from regular uniprocessor code which satisfies a set of constraints. With this approach, such uniprocessor code can automatically be converted to GPU code, allowing for significant acceleration. This approach is particularly useful since different GPUs have vastly different specifications, making the manual generation of GPU code an unscalable proposition.
In particular, this book:
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