This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk’s 3DS Max as the 3D modeling tool, Allegorithmic’s MapZone as the texture creation tool, and Terathon’s C4 Engine as the real-time virtual environment scene builder. Many of the chapters in this book were written independent of one another to allow students to explore, and use their creativity and imagination in creating their own virtual environments.
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Seller: Goodwill of Central and Coastal Virginia, Richmond, VA, U.S.A.
Condition: acceptable. Seller Inventory # CCVV.1435756428.A
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 616 pages. 9.68x7.44x1.53 inches. This item is printed on demand. Seller Inventory # zk1435756428
Quantity: 1 available