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Mathematics for 3D Game Programming and Computer Graphics - Hardcover

 
9781435458864: Mathematics for 3D Game Programming and Computer Graphics

Synopsis

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

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About the Author

Eric Lengyel is a veteran of the computer games industry with over 16 years of experience writing game engines. He has a PhD in Computer Science from the University of California at Davis and an MS in Mathematics from Virginia Tech. Eric is the founder of Terathon Software, where he currently leads ongoing development of the C4 Engine.

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  • PublisherCengage Learning, Inc
  • Publication date2011
  • ISBN 10 1435458869
  • ISBN 13 9781435458864
  • BindingHardcover
  • LanguageEnglish
  • Edition number3
  • Number of pages624

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9780357671092: Mathematics for 3D Game Programming and Computer Graphics

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