Paperback. Pub Date: 2010 Jun Pages: 488 in Publisher: Cengage Learning Even experienced traveler game development students sometimes have a hard time making their Vision for a great game a reality The number of available programming languages. Liaries and production methods can make the development process overwhelming and result in complicated. unreliable game code. C # Game Programming: For Serious Game Creation shows student game programmers how to write simple. clean. and reliable code step-by-step through the creation of a basic game. The game is built using C #. a high-level programming language. and OpenGL. an industry favorite for graphics display. Students will get an overview of the methods and liaries used to build good games. learn how to use those liaries and create your own. and finally build your own scrolling shooter game. They'll even find tips and informat...
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PART I: BACKGROUND. 1. C# Brief Overview and Latest Features. 2. OpenGL Brief Overview. 3. Tao Brief Overview. 4. Modern Methods. PART II: IMPLEMENTATION 5. Basics. 6. Games. 7. Accelerated 2D Graphics. 8. Math. PART III: GAMES. 9. 2D Space Game. 10. 3D Battlezone-Type Game. Part IV: Your Game. 11. Overview of Game Genres. PART V: RECOMMENDED READING. Appendix.
Daniel Schuller is a British-born computer game developer who has worked and lived in America, Singapore, Japan, and is currently working in the United Kingdom. He has released games on the PC as well as the Xbox 360 and PlayStation 3. He has developed games for Sony, Ubisoft, Naughty Dog, RedBull, and Wizards of the Coast, and maintains a game development website at http://www.godpatterns.com. In addition to developing computer games, Daniel also studies Japanese and is interested in Artificial Intelligence, cognition, and the use of games in education.
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