This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.
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Qing Li (PhD in educational technology from University of Toronto) is a full professor in the Department of Educational Technology at Towson University and was co-director of its UTeach Program. She has published widely on educational technology and cyberbullying. Her most recent book (co-edited with Donna Cross & Peter K. Smith) is Cyberbullying in the Global Playground: Research from International Perspectives.
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Seller: BookHolders, Towson, MD, U.S.A.
Condition: Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: second ] Publisher: Peter Lang Publishing Inc. Pub Date: 9/15/2014 Binding: Paperback Pages: 216 second edition. Seller Inventory # 6622708
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Paperback. Condition: New. This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games. Seller Inventory # LU-9781433116780
Quantity: 15 available
Seller: GreatBookPrices, Columbia, MD, U.S.A.
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # CX-9781433116780
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Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
Condition: New. Suitable for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games, this book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Series: New Literacies and Digital Epistemologies. Num Pages: 216 pages. BIC Classification: GTC; JNKC; JNMT. Category: (P) Professional & Vocational. Dimension: 227 x 150 x 15. Weight in Grams: 374. . 2014. 2nd Edition. Paperback. . . . . Seller Inventory # V9781433116780
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Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Learning through Digital Game Design and Building in a Participatory Culture: An Enactivist Approach. Book. Seller Inventory # BBS-9781433116780