The ActionScript 3.0 language brought a lot more power and flexibility to Flash, enabling developers to build powerful applications that hadn't been possible before. One usage of this increased power is in processing 3D graphics, and many Open Source 3D engines sprang up. This scene has matured now, and there are a few clear winners in the 3D engine space - such as Away3D, Papervision3D and Sandy. With the release of Flash CS4, Adobe added some basic 3D support into the main Flash IDE, increasing the public's awareness of what's possible. At the same time, the support they added was very basic, meaning that to perform any impressive functions developers still had to use a dedicated 3D engine, so the interest in these engines has grown and grown. This is the first book to deal with the popular Away3D engine, and one of the first up-to-date books on 3D in Flash. It is written by the Away3D development team.
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Richard Olsson is a Swedish freelance Flash developer, Away3D team member/developer, and author of official documentation for the ongoing Away3D documentation project.
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Paperback. Condition: New. 1st ed. If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. * Describes 3D concepts in theory and their implementation using Away3D * Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book * Each chapter contains a number of tutorials that focus on one specific feature or group of features What you'll learn * Use Away3D to incorporate real-time 3D into your Flash productions * Enable users to interact with your 3D content * Import external models * Use lighting and shading to make your scene look realistic * Animate your 3D scene in real time * Use visual effects such as filters and bump mapping * Tips for optimizing performance and generating procedural content Who this book is for This book is for Flash developers wanting to learn to use 3D effects within Flash using open source tools. Table of Contents * Getting Started * Creating Your First 3D Project * The View, Scene, and Camera * Primitives, Models, and Sprites * Materials, Lights, and Shading * Vector Shapes and Text in 3D * Procedural 3D Content * Interactivity * Animation * Optimizing Tips and Tricks. Seller Inventory # LU-9781430225416
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Paperback. Condition: New. 1st ed. If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. * Describes 3D concepts in theory and their implementation using Away3D * Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book * Each chapter contains a number of tutorials that focus on one specific feature or group of features What you'll learn * Use Away3D to incorporate real-time 3D into your Flash productions * Enable users to interact with your 3D content * Import external models * Use lighting and shading to make your scene look realistic * Animate your 3D scene in real time * Use visual effects such as filters and bump mapping * Tips for optimizing performance and generating procedural content Who this book is for This book is for Flash developers wanting to learn to use 3D effects within Flash using open source tools. Table of Contents * Getting Started * Creating Your First 3D Project * The View, Scene, and Camera * Primitives, Models, and Sprites * Materials, Lights, and Shading * Vector Shapes and Text in 3D * Procedural 3D Content * Interactivity * Animation * Optimizing Tips and Tricks. Seller Inventory # LU-9781430225416
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Paperback. Condition: Very Good. The Essential Guide to 3D in Flash This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Seller Inventory # 7719-9781430225416
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Paperback. Condition: Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Seller Inventory # 6545-9781430225416
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Condition: New. Written by the Away3D development team, this book details this popular engine used process 3D graphics in flash. It also covers all aspects of 3D in Flash and includes transferable knowledge across other engines. Num Pages: 280 pages, biography. BIC Classification: UGN; UMW. Category: (P) Professional & Vocational. Dimension: 254 x 178 x 14. Weight in Grams: 526. . 2010. Paperback. . . . . Seller Inventory # V9781430225416
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