Level designers build worlds, set missions, and lay irresistible paths to make sure we keep playing their games late into the night. It's a hugely competitive field, requiring both technical and artistic skill. Bringing together interaction, usability and experience design, this book shows how design principles can be used to plan maps, encourage narrative interaction and build worlds. 22 illustrated interviews and case studies show how these principles translate to real-world best practices for triple-A games through to low-budget indies. Throughout the book you will be guided through two level designs: one for the traditional 2D space and one for the 3D space. Each chapter will build on the prototype, until by the end of the book you'll be able to devise, plan and build your own engaging and entertaining level design.
"synopsis" may belong to another edition of this title.
Michael Salmond is the program coordinator for the Digital Media Design BA at Florida Gulf Coast University, USA.
"About this title" may belong to another edition of this title.
Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. 172 pages. 10.75x8.50x0.50 inches. In Stock. Seller Inventory # zk1350099503
Quantity: 1 available