Items related to GP2X games: Quake, NetHack, Duke Nukem 3D, Sokoban,...

GP2X games: Quake, NetHack, Duke Nukem 3D, Sokoban, Commander Keen, Rise of the Triad, Hexen, GNU Chess, Another World, The Battle for Wesnoth - Softcover

 
9781156479254: GP2X games: Quake, NetHack, Duke Nukem 3D, Sokoban, Commander Keen, Rise of the Triad, Hexen, GNU Chess, Another World, The Battle for Wesnoth

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Synopsis

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 41. Chapters: Quake, NetHack, Duke Nukem 3D, Sokoban, Commander Keen, Rise of the Triad, Hexen, GNU Chess, Another World, The Battle for Wesnoth, Nebulus, Enigma, Wind and Water: Puzzle Battles, Buster Bros., Liquid War, Frozen Bubble, Sopwith, SuperTux, Biniax, Payback, Gorillas, Football Manager, GNU Go, Retrovirus rts. Excerpt: Quake is a first-person shooter video game that was released by id Software on June 22, 1996. It was the first game in the popular Quake series of video games. It was made available on Steam on August 3, 2007. A preview included with id's very first release, 1990's Commander Keen, advertised a game entitled The Fight for Justice as a follow-up to the Keen trilogy. It would feature a character named Quake, "the strongest, most dangerous person on the continent", armed with thunderbolts and a "Ring of Regeneration." Conceived as a VGA full-color side-scrolling role-playing video game, The Fight for Justice was never released. Quake was given as a title to the game that id Software was working on shortly after the release of Doom II. The earliest information released described Quake as focusing on a Thor-like character who wields a giant hammer, and is able to knock away enemies by throwing the hammer (complete with real-time inverse kinematics). At the start, the levels were supposed to be designed in an Aztec style, but the choice was dropped some months into the project. Early screenshots then showed medieval environments and dragons. The plan was for the game to have more RPG-style elements. However, work was very slow on the engine, since John Carmack, the main programmer of Quake, was not only developing a full 3D engine, but also a TCP/IP networking model. (Carmack later said that he should have done two separate projects which developed those things.) Eventually, the whole id team began to think th...

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Reseña del editor

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 41. Chapters: Quake, NetHack, Duke Nukem 3D, Sokoban, Commander Keen, Rise of the Triad, Hexen, GNU Chess, Another World, The Battle for Wesnoth, Nebulus, Enigma, Wind and Water: Puzzle Battles, Buster Bros., Liquid War, Frozen Bubble, Sopwith, SuperTux, Biniax, Payback, Gorillas, Football Manager, GNU Go, Retrovirus rts. Excerpt: Quake is a first-person shooter video game that was released by id Software on June 22, 1996. It was the first game in the popular Quake series of video games. It was made available on Steam on August 3, 2007. A preview included with id's very first release, 1990's Commander Keen, advertised a game entitled The Fight for Justice as a follow-up to the Keen trilogy. It would feature a character named Quake, "the strongest, most dangerous person on the continent", armed with thunderbolts and a "Ring of Regeneration." Conceived as a VGA full-color side-scrolling role-playing video game, The Fight for Justice was never released. Quake was given as a title to the game that id Software was working on shortly after the release of Doom II. The earliest information released described Quake as focusing on a Thor-like character who wields a giant hammer, and is able to knock away enemies by throwing the hammer (complete with real-time inverse kinematics). At the start, the levels were supposed to be designed in an Aztec style, but the choice was dropped some months into the project. Early screenshots then showed medieval environments and dragons. The plan was for the game to have more RPG-style elements. However, work was very slow on the engine, since John Carmack, the main programmer of Quake, was not only developing a full 3D engine, but also a TCP/IP networking model. (Carmack later said that he should have done two separate projects which developed those things.) Eventually, the whole id team began to think th...

"About this title" may belong to another edition of this title.

  • PublisherBooks LLC, Wiki Series
  • Publication date2011
  • ISBN 10 1156479258
  • ISBN 13 9781156479254
  • BindingTapa blanda
  • LanguageEnglish
  • Number of pages42

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