This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code.
Key Features
"synopsis" may belong to another edition of this title.
William Sherman , Sr. Technology Advisor Indiana University Research Technologies
● Scientific Visualization lead, visualization production projects, visualization software development.
● Immersive applications, development and installation of immersive (virtual reality) tools and applications, education on immersive techniques and technologies.
● Development of relationship with the Idaho National Laboratory and other Department of Energy facilities.
● Proposal development, lead collaborative grant writing projects involving several universities.
● Open recipe hardware development, developing and building community for low-cost immersive displays (iq- station.org).
"About this title" may belong to another edition of this title.
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Gebunden. Condition: New. This book takes the practicality of other Gems series such as Graphics Gems and Game Programming Gems and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Read. Seller Inventory # 900204543