A new edition of the #1 text in the human computer Interaction field!
Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large.
Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.
An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.
"synopsis" may belong to another edition of this title.
Helen Sharp is Professor of Software Engineering and Associate Dean at the Open University.
Jennifer Preece is a Professor and Dean Emerita in the College of Information Studies - Maryland's iSchool - at the University of Maryland in the USA.
Yvonne Rogers is the Director of the Interaction Center at University College London as well as a Professor of Interaction Design.
Interaction design is about designing interactive digital products to support the way people communicate and interact in their everyday and working lives. To be successful, interaction designers need a mixed set of skills drawn from human–computer interaction, web design, psychology, computer science, information systems, data science and the human sciences as well as an understanding of the desires and needs of people and the kinds of technology available.
Interaction Design: beyond human–computer interaction offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.
The fifth edition of this best-selling book has been substantially updated to reflect this dynamic and fast-moving field and includes:
Interaction Design??is hugely popular with students and professionals alike. It is an ideal resource for learning the interdisciplinary skills needed for interaction design human–computer interaction, information design, web design, and how HCI relates to topical issues in AI and data science. Accompanying the text is an extensive website at http://www.id-book.com which contains additional teaching and learning material. It also contains over 50 talking-head videos with HCI experts answering questions like "what is the future of HCI?"
"Interaction design is the craft of pleasing users by making technology do what they want in ways that make sense to them. The explosion of digital tech has been―not surprisingly―accompanied by an explosion in the need for trained professionals who can perform this craft. This book satisfies that need. It's a comprehensive study of the practice of interaction design, covering everything from understanding users, to providing solutions that delight them. If this is your chosen field, you will refer to this book many times over during your career, and it will help you be a well-tempered practitioner."
―Alan Cooper, Author of About Face, 'Father of Visual Basic,' inventor of design personas
"This updated volume of Interaction Design: Beyond HCI is a delightful introduction to and overview of interaction design (IxD) and human computer interaction (HCI). Using real world examples, the authors illustrate how to design effective, useful, usable, and delightful interactive technology experiences. Whether you are a newcomer to IxD and HCI, or an experienced researcher/practitioner looking for a refresher, this volume is your go-to reference text."
―Elizabeth F. Churchill, PhD, DSc., Director of UX, Google & Executive Vice President of the Association for Computing Machinery (ACM)
"This book is a delight to read. Written with passion and purpose and clear practical advice, it is an essential resource for every interaction design course. It is a beacon of light, showing the way forward is to put people, communities and society at the heart of technological progress - especially given the current darkness descending on and through the digital. People are fearful of what devices and services are doing to their understandings of identity, privacy and, even, truth; they are worried about how to maintain the precious smallness of everyday natural life in a world of big data and artificial intelligence. There's never been a more important time for a book like this."
―Professor Matt Jones, Computational Foundry, co-author of There's Not an App for That – Mobile User Experience for Life (www.changetheworldUX.org), Swansea University
Interaction design is about designing interactive digital products to support the way people communicate and interact in their everyday and working lives. To be successful, interaction designers need a mixed set of skills drawn from human–computer interaction, web design, psychology, computer science, information systems, data science and the human sciences as well as an understanding of the desires and needs of people and the kinds of technology available.
Interaction Design: beyond human–computer interaction offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.
The fifth edition of this best-selling book has been substantially updated to reflect this dynamic and fast-moving field and includes:
Interaction Design??is hugely popular with students and professionals alike. It is an ideal resource for learning the interdisciplinary skills needed for interaction design human–computer interaction, information design, web design, and how HCI relates to topical issues in AI and data science. Accompanying the text is an extensive website at http://www.id-book.com which contains additional teaching and learning material. It also contains over 50 talking-head videos with HCI experts answering questions like "what is the future of HCI?"
"Interaction design is the craft of pleasing users by making technology do what they want in ways that make sense to them. The explosion of digital tech has been—not surprisingly—accompanied by an explosion in the need for trained professionals who can perform this craft. This book satisfies that need. It's a comprehensive study of the practice of interaction design, covering everything from understanding users, to providing solutions that delight them. If this is your chosen field, you will refer to this book many times over during your career, and it will help you be a well-tempered practitioner."
—Alan Cooper, Author of About Face, 'Father of Visual Basic,' inventor of design personas
"This updated volume of Interaction Design: Beyond HCI is a delightful introduction to and overview of interaction design (IxD) and human computer interaction (HCI). Using real world examples, the authors illustrate how to design effective, useful, usable, and delightful interactive technology experiences. Whether you are a newcomer to IxD and HCI, or an experienced researcher/practitioner looking for a refresher, this volume is your go-to reference text."
—Elizabeth F. Churchill, PhD, DSc., Director of UX, Google & Executive Vice President of the Association for Computing Machinery (ACM)
"This book is a delight to read. Written with passion and purpose and clear practical advice, it is an essential resource for every interaction design course. It is a beacon of light, showing the way forward is to put people, communities and society at the heart of technological progress - especially given the current darkness descending on and through the digital. People are fearful of what devices and services are doing to their understandings of identity, privacy and, even, truth; they are worried about how to maintain the precious smallness of everyday natural life in a world of big data and artificial intelligence. There's never been a more important time for a book like this."
—Professor Matt Jones, Computational Foundry, co-author of There's Not an App for That – Mobile User Experience for Life (www.changetheworldUX.org), Swansea University
"About this title" may belong to another edition of this title.
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