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50 Digital Team-Building Games: Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media, Smart Phones, GPS, Tablets, and More - Softcover

 
9781118180938: 50 Digital Team-Building Games: Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media, Smart Phones, GPS, Tablets, and More

Synopsis

Use technology to increase loyalty and productivity in your employees

50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games―they're simple and well-scripted.

Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate.

  • How to lead a simple, fast, fun team building activity with easy-to-follow instructions
  • How to create successful "virtual" team building that requires NO travel and little to no additional expenses
  • How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using

Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!

"synopsis" may belong to another edition of this title.

About the Author

John Chen is the CEO of Geoteaming, a technology-oriented team-building company. Previously at Microsoft, he helped ship ten major products over ten years, and facilitated a collaborative multi-team approach to the development of Microsoft Exchange―a transformative product that sold 100 million client licenses and earned two U.S. patents.?At Geoteaming, John has helped over 950 companies and 50,000 participants produce incredible results, from world-class service to exceeding revenue goals. John has presented at many international conferences including MPI (Meeting Professionals International) and ASTD (American Society for Training & Development).?His clients include Booz Allen Hamilton, Microsoft, Adobe, Boeing, Motorola, and REI.

From the Back Cover

Tech-based games to liven up meetings, break the ice, and improve communication and productivity

50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business meetings and teams. Using Twitter, GPS, Facebook, smartphones, and other technology, the games can be played in person or virtually and range from five-minute icebreakers to epic four-hour GPS-based adventures. Managers, facilitators, and speakers can easily lead these simple, engaging activities to help teams and groups get comfortable with technology, build trust, improve communication, and more.

No need to be a techie to lead these games―50 Digital Team-Building Games shows you:

  • How to engage engineers, hard-to-reach technical teams, and Gen X/Y teammates with technologythey already enjoy using

  • How to create successful "virtual" team building that requires no travel and little to no additional expenses

  • How to help technophobes get comfortable with important technology widely used by your customers

Successful technology-based team building can create buzz for your group, foster critically important team relationships, and keep your people talking about it for weeks afterward.

"In the real world, John Chen is called Big Kid because he understands the business value ofserious play. The team-building games in this book can build bridges, install shock absorbers, and unleash a tidal wave of ideas. Ignore it at your own drudgery."
TIM SANDERS, former CSO, Yahoo!, and author of Love Is the Killer App: How to Win Business and Influence Friends

From the Inside Flap

Tech-based games to liven up meetings, break the ice, and improve communication and productivity

50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business meetings and teams. Using Twitter, GPS, Facebook, smartphones, and other technology, the games can be played in person or virtually and range from five-minute icebreakers to epic four-hour GPS-based adventures. Managers, facilitators, and speakers can easily lead these simple, engaging activities to help teams and groups get comfortable with technology, build trust, improve communication, and more.

No need to be a techie to lead these games—50 Digital Team-Building Games shows you:

  • How to engage engineers, hard-to-reach technical teams, and Gen X/Y teammates with technologythey already enjoy using

  • How to create successful "virtual" team building that requires no travel and little to no additional expenses

  • How to help technophobes get comfortable with important technology widely used by your customers

Successful technology-based team building can create buzz for your group, foster critically important team relationships, and keep your people talking about it for weeks afterward.

"In the real world, John Chen is called Big Kid because he understands the business value ofserious play. The team-building games in this book can build bridges, install shock absorbers, and unleash a tidal wave of ideas. Ignore it at your own drudgery."
TIM SANDERS, former CSO, Yahoo!, and author of Love Is the Killer App: How to Win Business and Influence Friends

"About this title" may belong to another edition of this title.

  • PublisherWiley
  • Publication date2012
  • ISBN 10 1118180933
  • ISBN 13 9781118180938
  • BindingPaperback
  • LanguageEnglish
  • Edition number1
  • Number of pages236

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