A solid foundation for improving your drawing skills
Teaching a new observational method based on math and computer graphics principles, this book offers an innovative approach that shows you how to use both sides of your brain to make drawing easier and more accurate. Author Wei Xu, PhD, walks you through his method, which consists of scientific theories and principles to deliver real-world techniques that will improve your drawing skills. Xu's pioneering approach offers a solid foundation for both traditional and CG artists.
If you are eager to learn how to draw, then this book is a must read.
"synopsis" may belong to another edition of this title.
Wei Xu, PhD, teaches game programming and production, 3D math, and life drawing at the Art Institute of California―San Diego. He also teaches iOS game programming and drawing classes at University of California San Diego Extension. He is cofounder of Geomy Entertainment, LLC, a game-consulting firm. Xu was previously a lead engineer at Sony Computer Entertainment America for game technology R&D and a senior CG software engineer at Schlumberger Austin Technology Center.
Use Basic Math to Become a Better 3D Artist
Despite the sophistication of today's computer graphics software, if you want to become a professional 3D artist, solid drawing skills are essential. With a good foundation in drawing basics, you'll be better equipped to create the more realistic characters and environments that today's film, game, TV, and video markets demand. Using an exciting new drawing method based on simple math combined with established computer graphics principles, this book shows you step by step how to draw quickly and efficiently in a digital world.
Find out how math can help you draw
Master the six techniques of the Angle-Based Constructive (ABC) method
Learn how to see, including how to extract shapes from a scene
Review basic CG concepts, principles, shapes, and structures
Discover hidden patterns, draw simple objects, and assemble them
Learn advanced techniques, such as how to use curved shapes and shadow maps
Draw the human body―find several tricks to make the job easier
Explore the tradeoffs between accuracy and speed
Use Basic Math to Become a Better 3D Artist
Despite the sophistication of today's computer graphics software, if you want to become a professional 3D artist, solid drawing skills are essential. With a good foundation in drawing basics, you'll be better equipped to create the more realistic characters and environments that today's film, game, TV, and video markets demand. Using an exciting new drawing method based on simple math combined with established computer graphics principles, this book shows you step by step how to draw quickly and efficiently in a digital world.
Find out how math can help you draw
Master the six techniques of the Angle-Based Constructive (ABC) method
Learn how to see, including how to extract shapes from a scene
Review basic CG concepts, principles, shapes, and structures
Discover hidden patterns, draw simple objects, and assemble them
Learn advanced techniques, such as how to use curved shapes and shadow maps
Draw the human body—find several tricks to make the job easier
Explore the tradeoffs between accuracy and speed
"About this title" may belong to another edition of this title.
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